Just six months ago there were doubts that Atlus' racy puzzler Catherine would see release in the U.S. But here we are, under a week left before release. Here is the final trailer for Catherine, showcasing it's nightmarish puzzling gameplay. Be sure to check it out on Xbox 360 and PS3 next Tuesday, July 26th.
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Earlier this evening I attended a live stream event where Atlus demonstrated their quirky upcoming puzzle game, Catherine, due July 26 for both Xbox 360 and PS3. The presentation started with a quick explanation of the story, which stars a man named Vincent who must choose whether or not to commit to marriage to his girlfriend of five years, the titular Catherine. The very idea of commitment gives Vincent nightmares, which lead us straight into the gameplay. The first level looked so much like the old arcade title Q*Bert that I actually made comment of it to Atlus' PR, which they took understandably took offense to. After a few more minutes of seeing the game in action it was clear that I had made a hasty judgement. Vincent's nightmares involve climbing towers of blocks arranged in various patterns to impede his progress. He can push blocks, pull them, and hang from ledges to help reach his goal. He has to think quickly, the blocks quickly disappear in his wake. In between levels you are treated to short sequences involving talking to Catherine, or answering text messages, giving the player choices that effect the outcome of the game. Don't think of it as a morality meter, despite its appearance, it is actually more a reflection of whether Vincent is self centered or truly cares for Catherine.
Click "read more" to find out how things get really interesting... Earlier today Rockstar announced that Team Bondi's L.A. Noire would be arriving on PC later this year, alleviating the fears of many that were concerned it wouldn't see release since Read Dead Redemption never saw a PC port. The PC release will feature 3D support and improved graphical enhancements but will still run on a wide range of PCs. Those eager to investigate the PC version will be able to find L.A. Noire in stores, or for sale by their favorite digital distributor, this Fall.
With large-scale, epic RPGs becoming less and less commonplace lately, CD Projekt’s The Witcher from 2007 was a breath of fresh air into the genre and sparked hope that solid single-player RPGs weren’t dead yet. It stood tall and made the statement that there would be more compelling adventures to follow, and many gamers, myself included, patiently waited for the release day of the sequel. Yet, somewhere along the line, the vision got clouded, the execution got sloppy, and 2011’s The Witcher 2 conveyed a mere shell of the pedigree that The Witcher had promised.
Bungie is finally set to reveal what their Aerospace project is all about on July 7th, the last day of their 20th anniversary celebration. From their site: Here are 7 reasons you should come out and celebrate with us this year:
I can't wait to see what Bungie has in store for us. In other related Bungie news, the developer released a new mobile app today, be sure to check it out. Wondering how powerful the Wii U is? Well it is powerful enough to run Crytek's Cry Engine 3, that much is known. Crytek CEO Cevat Yerli had this to say about the developer's support for the new Nintendo system, "Crytek’s support for Wii U is definitely going to happen. We aren't showing it but we are pretty much running it already.” That is in stark contrast to id Software's statement, which showed hesitation due to the system's potential audience. Hopefully we see more Western developers like Crytek take a positive outlook on the potential Wii U offers, if only for its graphical prowess.
Source: develop Duke Nukem Forever finally released in the UK, after about 15 years in development. In fact, I remember anxiously anticipating this game in the 6th grade. But the wait might have been worth it for UK gamers, who bought the game in droves. Luckily they didn't seem to see early reviews, which are mostly below average. Duke Nukem Forever even managed to beat out tough competitors like L.A. Noire and Zumba Fitness. Hail to the king baby!
For some reason there are still a lot of gamers out there who think that all Wii U brings to the table are the same touchscreen controls we saw on the DS. Here is footage of the Ubisoft Wii U developer roundtable held last Wednesday night that will show you just a small amount of the potential the new Wii U controller brings to gaming.
Homefront developer Kaos Studios has been closed by THQ, despite being well received commercially if not critically. An interesting choice for THQ, considering most publishers are more concerned with sales than review scores. Development of a Homefront sequel has been transferred to THQ's Montreal studio. THQ states that the laid off employees will be able to interview at other internal studios, such as Montreal and Toronto. Rumors suggest that many of those laid off have already landed elsewhere, but as always I wish all of those effect the best of luck.
During the Wii U third party roundtable held tonight Ubisoft announced that gamers would have a unified friends list, hinting that friend codes were completely gone. Is this just for Ghost Recon Online, or does this extend to every game on Nintendo's new system? I am seriously hoping for the latter. Maybe this means Nintendo is finally serious about online multiplayer.
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